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To everyone who joined these forums at some point, and got discouraged by the negativity and left after a while (or even got literally scared off): I'm sorry.

I wasn't good enough at encouraging people to be kinder, and removing people who refuse to be kind. Encouraging people is hard, and removing people creates conflict, and I hate conflict... so that's why I wasn't better at it.

I was a very, very sensitive teen. The atmosphere of this forum as it is now, if it had existed in 1996, would probably have upset me far more than it would have helped.

I can handle quite a lot of negativity and even abuse now, but that isn't the point. I want to help people. I want to help the people who need it the most, and I want to help people like the 1996 version of me.

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Thank you to the few people who have tried to understand my point of view so far. I really, really appreciate you guys. You are beautiful people.

Everyone else: If after everything I've said so far, you still don't understand my motivations, I think it's unlikely that you will. We're just too different. Maybe someday in the future it might make sense, but until then, there's no point in arguing about it. I don't have the time or the energy for arguing anymore. I will focus my time and energy on people who support me, and those who need help.

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Poll: What engine (physics/graphics) should we use?
Blender & Crystal Space (free, open source, large community)
Irrlicht (open source, fast)
UDK (need license to make profit, really large community, lots of features)
CryEngine (same as UDK except not as large community)
Panda3d
Ogre3d
Unity
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Starting Game Development Team
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Efs Offline
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Post: #1
Starting Game Development Team

I'm learning game design. Both animation, modelling and programming. I'm not a pro, atm I can only make games like Pong, Space Invaders etc. But if anyone is interested we can start a genre, story and choosing a game engine like Unreal (for FPS's) or Unity etc. I guess it's not really a team, it's more of a group where we can learn how to develop. Obviously we're not going to make an AAA title and win dah monehz, this is just for fun and if it goes well, possibly a good career choice. So...anyone interested in developing?

Update 2/4/2012
So I ressurect this thread. Most likely doing an FPS. Aiming for Windows platform, though compatibility with PS3 and Linux is a bonus. Dun give shits about mac and xbox huehueh
Anyway, I've chosen 7 engines. Vote on your preferred one to begin.

SS Studio's (name? lol) Game Dev Team:
Team Leader/Fuhrer: Efs
3d Artists:
Concept Artists:
Programmers and Scripters:
3d Animators:
Level and other designers:
Music: Efs + a friend of Efs.
I'll be doing a bit of every role.

(01-10-2012 02:15 PM)Maelstrom Wrote:  Efs, your nihilism is beautiful.
(This post was last modified: 04-02-2012 10:57 PM by Efs.)
07-09-2011 05:30 PM
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robexib Offline
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Post: #2
Re: Starting Game Development Team

Eh, fuck it, I can spin a good yarn.

If you need a story, tell me. I can write a basic premise and work from there.
07-09-2011 07:43 PM
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Faby Offline
work in progress

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Post: #3
Re: Starting Game Development Team

Haha, lol.

Everyone thinks they can be good at game design by dint of having played computer games and reading fantasy books.

Do yourself a favour and practise more on your own.

Let go of all desire for the common good, and the good becomes common as grass.

~~

Good fortune follows upon disaster;
Disaster lurks within good fortune;
Who can say how things will end?
Perhaps there is no end.
07-09-2011 09:27 PM
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fish20 Offline
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Post: #4
Re: Starting Game Development Team

Me. None
07-10-2011 04:43 PM
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robexib Offline
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Post: #5
Re: Starting Game Development Team

Faby Wrote:Haha, lol.

Everyone thinks they can be good at game design by dint of having played computer games and reading fantasy books.

Do yourself a favour and practise more on your own.

Fine and dandy, but it's also good to practice WITHIN A GROUP, as that is what most develop teams work in, GROUPS.
07-10-2011 04:45 PM
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psychopath Offline
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Post: #6
Re: Starting Game Development Team

Over the internet with randoms you don't even know? Is that how it's usually done? What if they steal your work?
07-10-2011 04:51 PM
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Faby Offline
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Post: #7
Re: Starting Game Development Team

psychopath Wrote:Over the internet with randoms you don't even know? Is that how it's usually done? What if they steal your work?

Do you think any of their work is worth stealing?

Let go of all desire for the common good, and the good becomes common as grass.

~~

Good fortune follows upon disaster;
Disaster lurks within good fortune;
Who can say how things will end?
Perhaps there is no end.
07-10-2011 05:05 PM
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Efs Offline
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Post: #8
Re: Starting Game Development Team

Faby Wrote:
psychopath Wrote:Over the internet with randoms you don't even know? Is that how it's usually done? What if they steal your work?

Do you think any of their work is worth stealing?
Exactly, our work isn't worth stealing. And even if they did, I'll prove somehow it's our work Razz

It's more of a group than a team, we just discuss stuff, help each other out and learn the basis. Where can we discuss? Should I make a chat channel or a facebook group or something?

(01-10-2012 02:15 PM)Maelstrom Wrote:  Efs, your nihilism is beautiful.
07-10-2011 06:07 PM
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fish20 Offline
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Post: #9
Re: Starting Game Development Team

Efstratios Prime Wrote:
Faby Wrote:
psychopath Wrote:Over the internet with randoms you don't even know? Is that how it's usually done? What if they steal your work?

Do you think any of their work is worth stealing?
Exactly, our work isn't worth stealing. And even if they did, I'll prove somehow it's our work Razz

It's more of a group than a team, we just discuss stuff, help each other out and learn the basis. Where can we discuss? Should I make a chat channel or something?

Yes.
07-11-2011 05:28 AM
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aaaaaaasd Offline
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Post: #10
Re: Starting Game Development Team

Hey guys guys guys hire me I was only born yesterday but I have 20 years programming experience in FPS Creator hire meeeeeeeeee
07-11-2011 06:07 AM
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Phrozen_Soul Offline
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Post: #11
Re: Starting Game Development Team

In a while i'll be able to do simple stuff but Corbin and Cody are doing most of the programming right now. None

"Ask them no more questions, never hear them lying"

People say the problem with me is I have psychotic tendencies and care not about other human beings I don't like and or know. So?
07-12-2011 11:37 AM
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Efs Offline
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Post: #12
RE: Starting Game Development Team

Instead of making a new thread I'll just use this.
If you're interested, it took me 4 months to pick a game engine, and we're going to be using the CryEngine.
Designers: CryEngine
3d Artists: Blender, Maya, 3ds max and/or Ogre3d.
Programmers: C++ or Lua, Visual Studio 2008 or 2010 C++ or Ulti.
Sound Designers: Ableton or FL Studio with Audacity.

Anyone interested in joining the SS GameDev team? I don't know how this is going to work, I'm not a genius at this shit but I'm learning. You guys probably know more than me lol
I'm interesting in doing FPS', RPG's..pretty much anything...

(01-10-2012 02:15 PM)Maelstrom Wrote:  Efs, your nihilism is beautiful.
11-27-2011 04:55 PM
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LOON_ATTIC Offline
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Post: #13
RE: Starting Game Development Team

I used to be good at blender... meh. I could re learn it I guess.

Let's make an FPS where we invade a WWASP teenage camp and fight against the guvmint and shit :|

[Image: glorious666.png]
(This post was last modified: 11-27-2011 06:22 PM by LOON_ATTIC.)
11-27-2011 06:22 PM
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Efs Offline
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Post: #14
RE: Starting Game Development Team

(11-27-2011 06:22 PM)Lunatic Wrote:  I used to be good at blender... meh. I could re learn it I guess.

Let's make an FPS where we invade a WWASP teenage camp and fight against the guvmint and shit :|

I have Blender, Maya and 3DS Max, so I don't care which one you guys use. I like Blender because it's open source and has a great dev community. I'm not sure how it works with games though, but it's definitely an option for me - or us. What do you think of it in comparison to 3ds/Maya?

Expanding on your idea. How about an RPG FPS/Third Person (like Elder Scrolls but modern)? We can make the main plot about revolution of some authoritarian government. And we can do one level (since this is SS and all...) where you go to a school and shoot every Nazi teacher down.
Once again, that's if we actually DO something lol

EDIT: Anyone who wants to join this project, even if you're a newb and are interested in helping out or are just learning and want to join a project for some experience, then download CryEngine 3 SDK and register on CryDev. Think of a team name so I can register our GameDev team on CryDev.Net

(01-10-2012 02:15 PM)Maelstrom Wrote:  Efs, your nihilism is beautiful.
(This post was last modified: 11-27-2011 07:22 PM by Efs.)
11-27-2011 06:38 PM
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fish20 Offline
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Post: #15
RE: Starting Game Development Team

(11-27-2011 06:38 PM)Efs Wrote:  
(11-27-2011 06:22 PM)Lunatic Wrote:  I used to be good at blender... meh. I could re learn it I guess.

Let's make an FPS where we invade a WWASP teenage camp and fight against the guvmint and shit :|

I have Blender, Maya and 3DS Max, so I don't care which one you guys use. I like Blender because it's open source and has a great dev community. I'm not sure how it works with games though, but it's definitely an option for me - or us. What do you think of it in comparison to 3ds/Maya?

Expanding on your idea. How about an RPG FPS/Third Person (like Elder Scrolls but modern)? We can make the main plot about revolution of some authoritarian government. And we can do one level (since this is SS and all...) where you go to a school and shoot every Nazi teacher down.
Once again, that's if we actually DO something lol

EDIT: Anyone who wants to join this project, even if you're a newb and are interested in helping out or are just learning and want to join a project for some experience, then download CryEngine 3 SDK and register on CryDev. Think of a team name so I can register our GameDev team on CryDev.Net

I've made a few games before (kinda sucky but still), and failed at making several, so maybe I can help out.

I've also used a little bit of Fruity Loops and Audacity before.

Also, in my experience, you should NOT start with complicated projects (Like an open world rpg) if you never made anything. So instead of making an open world game like that, we should start with a dungeon crawl, or something simple.

Crytek seems to favor 3DS Max for the Cryengine: http://www.crydev.net/newspage.php?news=79227
(This post was last modified: 11-27-2011 08:11 PM by fish20.)
11-27-2011 07:49 PM
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SoulRiser Offline
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Post: #16
RE: Starting Game Development Team

I had a pretty elaborate game idea I wrote down some time ago. I would love to play a game like this, but I don't think anything quite like it exists...

I typed it out without bothering about grammar and whatnot, so deal with it:
Hidden stuff:
kinda like a cross between C&C and jagged alliance and diablo and tower defense and dungeon keeper, with some ideas from those sport team manager type games thrown in.

scenario: aliens take over your home planet. you have a small base and you need to build it up again and slowly take the planet back from the aliens. they will continue to attack your bases (yes bases, because this is a whole planet - areas can work similar to jagged alliance where it's like seperate blocks that are part of a bigger whole). each block functions like a RTS map, like C&C. but each block is part of a larger whole, so once you 'win' that block, your base still stays there and can still be invaded while your attention is elsewhere in the world.

each of ur units has experience levels and a unique name, much like jagged alliance & diablo... or hero units in warcraft... and they can have different skills and stuffs. you can train them at your HQ, kinda like dungeon keeper. but you need to transport them from place to place, none of that 'build a barracks and spawn troops out of nowhere' nonsense.

and once you've taken over the world, you can still do skirmish type things, possibly multiplayer type thing, where one person builds a base and the other person tries to destroy it. tower defense style... xept you use the units that you've leveled up while taking over the world in SP. and they still get more xp from the skirmishes. so it's kinda like those sport manager games... train units and compete in games with them.

i guess it doesn't have to be a whole planet... small country could work too.

Do whatever you want with that... or nothing at all. Razz

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11-27-2011 09:15 PM
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Efs Offline
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Post: #17
RE: Starting Game Development Team

That actually sounds like a good idea Soul. But are you saying that all the bases are being controlled by the player at one time? Or at separate levels?

EDIT:
(11-27-2011 07:49 PM)fish20 Wrote:  
(11-27-2011 06:38 PM)Efs Wrote:  
(11-27-2011 06:22 PM)Lunatic Wrote:  I used to be good at blender... meh. I could re learn it I guess.

Let's make an FPS where we invade a WWASP teenage camp and fight against the guvmint and shit :|

I have Blender, Maya and 3DS Max, so I don't care which one you guys use. I like Blender because it's open source and has a great dev community. I'm not sure how it works with games though, but it's definitely an option for me - or us. What do you think of it in comparison to 3ds/Maya?

Expanding on your idea. How about an RPG FPS/Third Person (like Elder Scrolls but modern)? We can make the main plot about revolution of some authoritarian government. And we can do one level (since this is SS and all...) where you go to a school and shoot every Nazi teacher down.
Once again, that's if we actually DO something lol

EDIT: Anyone who wants to join this project, even if you're a newb and are interested in helping out or are just learning and want to join a project for some experience, then download CryEngine 3 SDK and register on CryDev. Think of a team name so I can register our GameDev team on CryDev.Net

I've made a few games before (kinda sucky but still), and failed at making several, so maybe I can help out.

I've also used a little bit of Fruity Loops and Audacity before.

Also, in my experience, you should NOT start with complicated projects (Like an open world rpg) if you never made anything. So instead of making an open world game like that, we should start with a dungeon crawl, or something simple.

Crytek seems to favor 3DS Max for the Cryengine: http://www.crydev.net/newspage.php?news=79227

I can use 3ds max. Should I use Maya? Apparently that's more for detailed art, but it takes longer to work with for games. Or I have blender. What about a simple FPS with a small island or a building as a level? Just some enemies with simple triggers and simple AI (for our first project).

(01-10-2012 02:15 PM)Maelstrom Wrote:  Efs, your nihilism is beautiful.
(This post was last modified: 11-27-2011 09:21 PM by Efs.)
11-27-2011 09:18 PM
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SoulRiser Offline
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Post: #18
RE: Starting Game Development Team

Quote:But are you saying that all the bases are being controlled by the player at one time? Or at separate levels?
Both? ... sort of. Have you ever played Jagged Alliance 2? It's like a whole country divided into little blocks, each block is a level... you can't build anything, but you can only have battles in one block at a time.
Oh also, I messed about with this game engine a bit around the same time I was planning that game idea:
http://springrts.com/
It's pretty cool.

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(This post was last modified: 11-27-2011 09:28 PM by SoulRiser.)
11-27-2011 09:26 PM
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Efs Offline
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Post: #19
RE: Starting Game Development Team

(11-27-2011 09:26 PM)SoulRiser Wrote:  
Quote:But are you saying that all the bases are being controlled by the player at one time? Or at separate levels?
Both? ... sort of. Have you ever played Jagged Alliance 2? It's like a whole country divided into little blocks, each block is a level... you can't build anything, but you can only have battles in one block at a time.
Oh also, I messed about with this game engine a bit around the same time I was planning that game idea:
http://springrts.com/
It's pretty cool.

Hmm that engine looks alright. I wonder if I can make a good RTS on CryEngine...

I've only seen screenshots on Jagged Alliance 2 but I think I know what you mean.

(01-10-2012 02:15 PM)Maelstrom Wrote:  Efs, your nihilism is beautiful.
11-27-2011 09:37 PM
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Blobthe15 Offline
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Post: #20
RE: Starting Game Development Team

inb4 this crashes and fails

I'm not saying don't try, I'm just saying give yourself something easy to do. Find a way to test people's skills before you just go all out.

Code:
#include <stdio.h>

int main()
{
    y = Gamedevelopmentskills;
    x = Difficulty;

    if (Y + 1 == X)
    {
        Y++
    }
    else
        {
            Printf("You fucking quit");
        }
    Return 0;
}
This won't compile. You would need to give x and y a value

Hidden stuff:
Rebelnerd:
Again, I agree with you. School does teach you things. And once again, you are missing the point entirely. It's not that I disagree with school's mission or the things it teaches. What I object to is that the students are deprived of any choice in the matter. As benign as the intentions may be, any system that forces people into an environment where they have no say in their lives is a situation ripe for abuse of power.

I am Blobthe15, creator of threads that die too quickly.

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Weswammy Wrote:
The Desert Fox Wrote:Down with Soulriser! It is time for the God of Gods to become the Fallen God of Fallen Gods!
You'll end up like Prometheus, chained to a rock with a bird eating your internal organs.

Or as close as that can be recreated on an internet forum.
[Image: oC8W8.png]

(02-08-2012 01:06 PM)Lunatic Wrote:  everyone says emo is like a music style or hair stile or clothing or cutting yourself but i think its like a sexuality just like being gay but a different kind of gay just like transexuals you know
(This post was last modified: 11-28-2011 07:45 AM by Blobthe15.)
11-28-2011 06:14 AM
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LOON_ATTIC Offline
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Post: #21
RE: Starting Game Development Team

(11-27-2011 06:38 PM)Efs Wrote:  
(11-27-2011 06:22 PM)Lunatic Wrote:  I used to be good at blender... meh. I could re learn it I guess.

Let's make an FPS where we invade a WWASP teenage camp and fight against the guvmint and shit :|

I have Blender, Maya and 3DS Max, so I don't care which one you guys use. I like Blender because it's open source and has a great dev community. I'm not sure how it works with games though, but it's definitely an option for me - or us. What do you think of it in comparison to 3ds/Maya?

If it has decent exporting scripts compatible with CryEngine with support for animations and such then it should just work.

[Image: glorious666.png]
(This post was last modified: 11-28-2011 08:14 AM by LOON_ATTIC.)
11-28-2011 08:14 AM
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Efs Offline
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Post: #22
RE: Starting Game Development Team

(11-28-2011 08:14 AM)Lunatic Wrote:  
(11-27-2011 06:38 PM)Efs Wrote:  
(11-27-2011 06:22 PM)Lunatic Wrote:  I used to be good at blender... meh. I could re learn it I guess.

Let's make an FPS where we invade a WWASP teenage camp and fight against the guvmint and shit :|

I have Blender, Maya and 3DS Max, so I don't care which one you guys use. I like Blender because it's open source and has a great dev community. I'm not sure how it works with games though, but it's definitely an option for me - or us. What do you think of it in comparison to 3ds/Maya?

If it has decent exporting scripts compatible with CryEngine with support for animations and such then it should just work.

I'll look into it. I have lots of software to use, I just want to learn how to use them. Unfortunately I have exams, so I don't have a lot of time atm.

(11-28-2011 06:14 AM)Blobthe15 Wrote:  inb4 this crashes and fails

I'm not saying don't try, I'm just saying give yourself something easy to do. Find a way to test people's skills before you just go all out.

Code:
#include <stdio.h>

int main()
{
    y = Gamedevelopmentskills;
    x = Difficulty;

    if (Y + 1 == X)
    {
        Y++
    }
    else
        {
            Printf("You fucking quit");
        }
    Return 0;
}
This won't compile. You would need to give x and y a value

smartass lol

And we'll be starting on a small project. But I dunno what do you guys feel like making - seriously, a small 3d project. Artists can design a room and a basic low poly model for the enemy. I don't know what programmers can do, since I already have the engine...unless a programmer wants to use the engine to trigger events....but that would be scripting I guess. And sound designers (like me Biggrin) will make the intro music loop and HOLY FUCK I'M USING VOCALOID FOR ENEMY FEMALE AI'S VOICE. I'll stick to Ableton for now...

(01-10-2012 02:15 PM)Maelstrom Wrote:  Efs, your nihilism is beautiful.
11-28-2011 03:54 PM
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fish20 Offline
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Post: #23
RE: Starting Game Development Team

We should have design document. Since you are leading the project you should start it, or someone else could, and then they could sent it to someone else and they could change things, until we have a final version. Or we could just have a chat room and we could discuss and just put it into a document.

INFO:
http://en.wikipedia.org/wiki/Game_design_document
TEMPLATE:
http://www-personal.engin.umd.umich.edu/...mplate.doc
(This post was last modified: 11-29-2011 07:24 AM by fish20.)
11-29-2011 07:23 AM
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Post: #24
RE: Starting Game Development Team

Isn't CryEngine's license proprietary??? How much would you have to pay to use it?

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11-29-2011 07:33 AM
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LOON_ATTIC Offline
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Post: #25
RE: Starting Game Development Team

How about something like ogre 3D so it's more open source/cross platform?... though then it'd most definitely need shittons moar programming and work, especially if you want decent graphics. Ogre 3D is only a rendering engine, and it seems to be a bit stuck in the past, maybe...
Unreal Engine is another option, too. Do you have to pay for CryEngine if you're using it for a non-commercial project? You don't for Unreal Engine.

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11-29-2011 11:03 AM
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fish20 Offline
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Post: #26
RE: Starting Game Development Team

(11-29-2011 11:03 AM)Lunatic Wrote:  How about something like ogre 3D so it's more open source/cross platform?... though then it'd most definitely need shittons moar programming and work, especially if you want decent graphics. Ogre 3D is only a rendering engine, and it seems to be a bit stuck in the past, maybe...
Unreal Engine is another option, too. Do you have to pay for CryEngine if you're using it for a non-commercial project? You don't for Unreal Engine.

there is Unity, it seems pretty easy to use:
http://unity3d.com/
11-29-2011 12:41 PM
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Efs Offline
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Post: #27
RE: Starting Game Development Team

(11-29-2011 11:03 AM)Lunatic Wrote:  How about something like ogre 3D so it's more open source/cross platform?... though then it'd most definitely need shittons moar programming and work, especially if you want decent graphics. Ogre 3D is only a rendering engine, and it seems to be a bit stuck in the past, maybe...
Unreal Engine is another option, too. Do you have to pay for CryEngine if you're using it for a non-commercial project? You don't for Unreal Engine.

I was looking at Ogre3D but wouldn't that be harder since it's just a graphics library which requires me to use Visual Studio C++ to make an engine? Nah, CryEngine is just like UDK, but you pay for a license if you want to go commercial.

(11-29-2011 07:33 AM)Liquid Wrote:  Isn't CryEngine's license proprietary??? How much would you have to pay to use it?

Sort of, it's free to use. But once you go commercial and sell your game you must pay for a license.

(11-29-2011 07:23 AM)fish20 Wrote:  We should have design document. Since you are leading the project you should start it, or someone else could, and then they could sent it to someone else and they could change things, until we have a final version. Or we could just have a chat room and we could discuss and just put it into a document.

INFO:
http://en.wikipedia.org/wiki/Game_design_document
TEMPLATE:
http://www-personal.engin.umd.umich.edu/...mplate.doc
I'm happy making the design document, but I just want to say I've never done anything like this before. So I just want to get your opinions before I dive in. Thanks for the link though, I'll start on a template!

(11-29-2011 12:41 PM)fish20 Wrote:  
(11-29-2011 11:03 AM)Lunatic Wrote:  How about something like ogre 3D so it's more open source/cross platform?... though then it'd most definitely need shittons moar programming and work, especially if you want decent graphics. Ogre 3D is only a rendering engine, and it seems to be a bit stuck in the past, maybe...
Unreal Engine is another option, too. Do you have to pay for CryEngine if you're using it for a non-commercial project? You don't for Unreal Engine.

there is Unity, it seems pretty easy to use:
http://unity3d.com/
I also have Unity. I actually spent hours and hours (I still do) trying to decide which engine to use out of UDK, CryEngine and Unity.

So do you guys want to use UDK or Unity or stay with CryEngine? I have all three and I don't really mind. We can make a small game on each engine to see what each can do.

(01-10-2012 02:15 PM)Maelstrom Wrote:  Efs, your nihilism is beautiful.
11-29-2011 03:22 PM
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fish20 Offline
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Post: #28
RE: Starting Game Development Team

Quote:I also have Unity. I actually spent hours and hours (I still do) trying to decide which engine to use out of UDK, CryEngine and Unity.

So do you guys want to use UDK or Unity or stay with CryEngine? I have all three and I don't really mind. We can make a small game on each engine to see what each can do.
We should go with cryengine first since I already registered. Hiding
11-29-2011 04:05 PM
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Efs Offline
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Post: #29
RE: Starting Game Development Team

(11-29-2011 04:05 PM)fish20 Wrote:  
Quote:I also have Unity. I actually spent hours and hours (I still do) trying to decide which engine to use out of UDK, CryEngine and Unity.

So do you guys want to use UDK or Unity or stay with CryEngine? I have all three and I don't really mind. We can make a small game on each engine to see what each can do.
We should go with cryengine first since I already registered. Hiding

Yeah I agree lol
I have UDK (Unreal Engine) but it's having problems on my computer, which is weird because the old version worked fine....
And Unity is good but compared to CryEngine I see it as more professional, I know it's a stupid reason. But I have CryEngine AND Unity, so I just go with CryEngine.
CryEngine it is then fellas! I'll get working on some shit. You guys can just learn the program or do nothing, I don't mind. But soon we'll get some shit done. I'll try and get a website.

(01-10-2012 02:15 PM)Maelstrom Wrote:  Efs, your nihilism is beautiful.
11-29-2011 05:34 PM
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LOON_ATTIC Offline
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Post: #30
RE: Starting Game Development Team

Seems like Blender would be a pretty damn good choice for modeling for CryEngine, plus it's much more developed and stuff nowadays. And it's what I sort of know how to use so... maybe, just maybe I'll be able to do something with it.
http://www.crydev.net/wiki/index.php/Exp...om_Blender
http://www.blendernation.com/2011/09/01/...-free-sdk/
Lol if we actually did something decent and made money from it. Though it'd most likely be too offensive for most people.

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(This post was last modified: 11-30-2011 08:56 AM by LOON_ATTIC.)
11-30-2011 08:54 AM
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